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Project #8 Day #7

8 hours. A solid, relaxed, productive day.

Today's doings! The ammo regeneration system is in, and more complicated than I anticipated. Each projectile regenerated in sequence takes 130, 120, 35, 30, 25 frames (recorded at 60fps) to recover. Shooting resets the reloading time after the current projectile is loaded to the 130 frame length. These frame rates were converted to their second equivalents and used in my version. Projectiles are instantiated just outside of the player's character, not touching, in the direction of their movement. Whenever a projectile is fired the player is pushed back 1/5th of a tile, if the player is in motion their speed will be effected. There is a 1/12 of a second delay in the ability to fire in one direction, then another. The real max player speed is 9 tiles per second. The max bullet speed is indeed 11 tiles per second. Close on the acceleration speed, but not sure. Make declaring a player either 1 or 2 easier. Drafted up some approximations of player and bullet sprites. Discovered all sorts of nuances by reviewing game footage, lots to do, board is full of interesting things to emulate. Thanks OBS.

Project #8 Day #8

Project #8 Day #6