8 hours, beginning to construct tile configurations. I can't seem to get my head on straight for this project. Remembered to take a break today at least. Making progress though. This is the best movement system I've made, could still do with some improvement though.
Launchers! Launch pads are now in the game which throw the player to a position marked on the floor by a green glow. Each pad always throws to its child landing zone at a consistent speed, using lerp to keep things consistent, not sure if its best. While being thrown the player does not interact with breaking floor triggers, ignores collision with chests, shatters touched vases, collects coins, and stops against not previously mentioned obstacle objects (also then runs a position check because they will be over a pit 100% of the time. Gazed deep into the movement system, have some ideas on how to rework it, gotta do that early, in the mean time did some tightening up to make it more readable. Sliding issue where the player would hold on to a status as sliding in one direction after being allowed to slide in another. Camera now follows player with small delay. Improved sliding movement, but it still hitches. Putting tiles together into the patterns they appear in the game, lots of that to do for this one. Art harvest never ends.