Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #9 Day #25

8 hours, bug fixing!

Making sure the game plays and fixing all these quickly assembled tile configs. Fixed pusher colliders overreaching their intended bounds. Fixed pushers not stopping a player that is sliding. Pushers now stop a launched player. Fixed pusher travel distances to account for new hit boxes. Respawn position is more consistently selected (getting bodied mid-air was creating issues). Pusher does the smoosher when its supposed to. Getting pushed kills player movement and slide state. Web DDR commands disappear if player dies during. Follower actives at the correct times instead of at random scary times. Follower is destroyed with player dies while it is active. Balista bolt, spike trap and fireball can now interact with the player as intended.

Project #9 Day #26

Project #9 Day #24