Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #7 Day #30 - FINAL

2 Hours, its done. It is certainly the best creation of mine yet and boy am I sick of it. Fixed counter top upgrade names not corresponding with the visual model summoned. Current karma is stated on the renounce UI. Fixed a spelling error to make my mom proud.

If you would like to lay hands on this piece of my work you can find it in the project archive, accessible from the drop down menu in the top left. Actually, here, if you click that you'll download the folder.

156 hours on the project. An average of 5 hours each day that I worked on it. 30 days worked across the 37 days of this project's life. I believe this is my second largest effort, topped by my last project. That makes sense as my last project was too large, I overestimated my abilities. I am ending this project with a game that isn't pretty (but it isn't the ugliest?), and I took all the math from other games, but its not buggy and I feel like I met my goal comfortably. There is a nagging fear that the core upgrade menu is going to break on other computers (because it broke on my laptop), but it works very well on my desktop.

I'll see how many days I feel like taking off this time, shouldn't be long before I'm back with a new project. Looking forward to getting a couple new systems functional in First Blood and losing my blog posts about them to the nether in the mean time.

9/21/2016 Update. Well, there had to be at least one game shattering bug. This time the bug is that upgrade cost resets every time you reboot the game. So every time the game is started, regardless of what level the second upgrade is, its cost 1.25 or whatever its base cost is. Works on all the upgrades. This is something I'm confident that I could fix, but the project length is law.

First Blood Update

Project #7 Day #29