8 hours, learning.
Spending more time with the same resources. Commented a little over half the path finding tutorial script I'm working from to start with. Learning the specifics of a lot of data types, structures, etc. spending time on online resources for A* as well as the official c# documentation. Ended up having to replace a data structure from my c# tutorial because it isn't supported by unity? Weird. So far it is feeling fruitful. Reading other people's well thought out code is giving me a lot of ideas about how I can better structure mine. The regret I feel over how I coded Elements TD is real.