8 hours, stage resizing and dead units.
Solved phases that cared about basic fliers, lurkers and walkers being delayed by the lingering of these units in their dead state. The dead state of these units has been split off its own separate blueprint that is summoned when the unit is dies. No visual difference, phases move faster.
More spawn calls take into account current field size.
Coded in resizing the field platform to a given size over a given time. This will allow me to introduce individual units on a field that allows them to be threatening, and then widen out the field to play with spawners. The play area's material hangs in there with the size changes now. Roughed out ensuring that the area is the right size for practice starts, more coming tomorrow and as I figure out what all I want to do with resizing the arena.