8 hours, pick up collection issues and intro. This project will likely not stop at day 60. I may take time off regardless.
Fixed pick ups of certain types triggering collection increments twice.
Improved walker ability to locate paths to turrets.
Gun 3, when roided, fires a homing projectile once every 8 shots till there is a max of 4 in the environment. This has replaced the functionality of firing one of these homing projectiles at the cost of a surplus pick up.
Walker spawner hover state lasts a shorter duration if the player opts for a plain hover.
Pick ups bound for the gate have their accuracy increase over time to prevent them entering an orbit.
Corrected the gate not visually updating on pick up collection.
Currently building the structures associated with the first portal interaction (having the portal built in front of the player and having the player walk through).
Player has reduced movement speed until the critical data is collected.