Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #64

8 hours, progression smoothing. We have made it to the 1000 hour mark!

Doomed test now looks for more types of solid ground than just the arena floor itself. This was causing the game's progression to fail if the player was over a solid object other than the floor when a phase attempted to advance.

Fliers cannot be displaced into geometry by the player. Reimplemented a max distance for fliers after which they are damaged.

Launch bomb charge leads to blooming faster & holds that size.

Launch into tapping a hover state no longer leaves the hover progress bar on screen.

Power HUD always has a % symbol.

Play testing and play testing.

Project #14 Day #65

Project #14 Day #63