8 hours, turrets, consistency and spawners. It is my birthday tomorrow!! I might not be working this weekend, we'll see. For sure not work tomorrow or Sunday.
Turrets no longer make janky call outs for walker help. They no longer hold onto their called walkers through death and call for help faster on creation. Fliers can't get under the stage allowing me to use them as phase triggers. When a pick up is grabbed by a walker, the overlap zone on the pick up expands to make interaction more consistent. Flier spawner displays the wave count spawned with emissive textures. Increased company moral. Walker spawner checks spawn position ahead of spawning and will adjust to find a new spawn location rather than giving up. Turret projectiles do not interact with player projectiles to keep turrets being a threat. Error mop up w/ things pending destruction. Health tweaking on structures to make walker spawners more burstable. Reduced play zone size.