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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #13 Day #39

8 hours, rewrites and phases. I'm gonna be gone for a few day coming up. I got ropeadoped into a family trip Friday, then I managed to hitch myself to a friend's 4th of July vacay plans so I'll be back on Thursday.

Rewrote the existing phase progression so that I have a standard readable format. Tightening it all on up, keeping it coming feels right. Added a couple new phases. Playing to test. Decided where I want the first gun upgrade to sit (difficulty spike). Flyer spawner enrage state is up and running, calls for walkers again but its capped now. Rewrote a chunk of that spawner. Made the flier spawner land consistently. Clamped lurk turn to some more reasonable values (they can still be quite long but can no longer go infinite). Flying shooter no longer comically overshoots its movement targets. Increased basic flier visibility and added some contingency for if they get under the stage. Flier spawners come online faster.

Project #13 Day #40

Project #13 Day #38