8 hours, break time. I'm going to take a break, see if I can get some more feed back on this project before moving forward. I have worked 15 of the last 16 days. Catch you in a few days. Hopefully I'll throw out some more applications.
Phase tuning on easy. Fixing hard mode to be playable with all the recent changes. More phase reordering. Misc bug fixes. HUD word choice. Turrets in walker focused phases are invincible until completed. This has a visual effect associated with it. Playthroughs, threshold adjusting and number correcting.
15 days, 120 hours, 8 hours every day (we did it). I have added a slew of new visual elements to the game that highlight and explain game play mechanics. I have reordered phases to space out the introduction of enemies. I have executed on the vast majority of my ideas prompted by recent feedback and am now going to take another period of time to think about what comes next.