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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #19

8 hours, junk functionality and pick up boost.

Flyer spawners topple once destoryed. It descends to touch solid ground then rotates to fall horizontal until the when the upper body connects with a solid surface. At this point it becomes static terrain. The same box that is searching for ground touch (and a smaller one that extends to the ground) is also searching for damagable entities which it will one shot. Junk stacks on junk. Rewrote jumping... again. While standing on walker spawner junk the player can jump to be launched toward center by the walker spawner top. The tops all rotate to point their up vectors above center stage. The launch is fast enough to be used as a mobility tool. Pick ups cause a 50% increase in primary fire speed for 1.5 seconds when collected to incentivize players to stop firing when one is spawned and pick it up quickly.

Project #14 Day #20

Project #14 Day #18