8 hours, walkers spawner junk interactions.
Walker spawner junk only waits a finite duration for the player to clear out from under it before falling and killing the player. Jumping onto a launcher leads to the player being launched by it. Player launched state is tracked. When a player is in a launched state, being grabbed does not cancel their motion. Fliers are forced a fixed distance from a player in the launched state and their velocity is forced to turn directly away from the player. Flier spawner junk topples slower, accelerates. Walked back turret health bars not disappearing when the turret is off screen, it was leading to distracting screen clutter. Fixed walkers ignoring the requests of non-player units. Reduced hover height of spawners.