8 hours, state evaluation report.
Redesigning the information being displayed to the player on completion of a save phase. The two points of data the game cares about are pick ups collected and split timers. The pick ups gathered and timer for the completed section are shown to the player, compared to their maximums and compared to the previous best. Rewriting the whole thing, trying to match it up to a design doc I mean to be building out in the coming week. I'll be more specific about the save report when I finish it tomorrow, right now the final form isn't completely clear.
Fixed up stat gather and save game data functions. Choices to save are made to prioritize higher pick up counts (worse times will be taken to increase pick ups on a save), then prioritize faster times (if the pick up count is the same or higher).
Now recording split timings.