8 hours, portal lighting. I'm defo sick, this day wasn't exactly killer. If it gets much worse I'm gonna take the day off.
So it came to my attention that my "lighting" is bunk. Emissive materials are no good for lighting a scene, they want you to use lights. So I did some reading on lights. To test this stuff out the starting portal now has existent lighting. There are lights embedded in the components with emissive materials that have their intensity adjusted according to the number of components with the corresponding color. These lights illuminate the starting platforms.
Fixed an issue where hardened components would have their glow reset and refilled for various reasons.
Organized portal script and game mode. Realized that you can make graphs on the same level as the event graph, so now the game mode is way easier to edit.
Removed old lighting.
Removed references to the tutorial mode, its out.