8 hours, doc.
I was wrong about being half way through on that last blog post, but I’m very right about being 3/4 through now. Most everything has been resorted and I’m getting a lot of new ideas about what needs to be done to the progression systems. I think I’m going to stop holding back the progression, we’ll just see how long it is first and then if I feel like certain actions are going to hit better if I force some more game play into them, then we can always add that later. What I’ve been doing, trying to craft a progression system around an incomplete content progression doesn’t make a whole lot of sense.