Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #316

8 hours, behavior trees.

It is time to learn behavior trees. First on the list is remaking the airborne shooter behavior with the behavior trees because right now it is a utter nightmare, I can barely read the graphs as they sit now. That is in progress and could take a couple more days. I think I understand the tools now, so we’ll see.

Implemented scaling aim punch when multiple aim punches occur in a short period.

Project #14 Day #317

Project #14 Day #315