8 hours, removing one crash at a time.
The game is booting, you can play it, things are spawning, the walkers are moving again. I’ve gotten most of the assigning and occupying of tiles smoothed out. I’m smoothing out the process of tiles acquisition, making it harder to get tile coords that are not useful. Coloring the field by general proximity for the moment so I can see what is and isn’t working.
Current issue is that scoring for odd sized objects seems to be causing a crash. More crashes to be removed tomorrow!