8 hours, sim interactions.
Getting more specifics working in the Sim mode.
When the player dies in the sim they are let linger until the make a decision with a hotkey press. The player has their vision impairments cleared when they die too to make it less unpleasant. Lots of work to be done to make it not look like a bug.
When a player clears a phase in the sim all their buffs and debuffs are cleared, their health is reset. When a pick up is cleared by a field clear their HUD elements are taken with them.