Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #322

8 hours, new sim methods.

Working on the new more powerful and playful simulation method, rapid fire iteration. Mostly I’m just breaking old systems for the moment.

Made the player’s weapons track the player’s attack speed roid duration remaining instead of P.U.s till next gun.

Project #14 Day #323

Project #14 Day #321