8 hours, HUD introduction.
The three HUD elements that are introduced are now colored during their introduction and when their value is changed. During an introduction the HUD element lightly pulses its corresponding color. When a HUD element updates on the side it fully saturates with its color and then drains. The power and build elements do this on pick up gathered. The timer does this on the minute marks.
I could have given my text an outline at any point, but today was the day I did. Helps the HUD immensely.
Working on giving the save data evaluation color coding as well. The report now has its own dedicated set of HUD elements that are only used for the report. This way we can separate the lines and color them accordingly. It is all functional but not to the desired extend. I need to rewrite the evaluation process tomorrow as it currently does not give all the information I need.
Moved code controlling the HUD elements out of the game mode and into the HUD.