8 hours, shooter projectile damage rework.
Created a throbbing generic edge of screen effect that is triggered by damage being taken, it fades out over a short duration.
Shooter damage reworked to popping pick ups out of the player on hit. These separated pick ups visually match the fizzled pick ups from the save phases, but are operating on the homing rules and can thus expire. If a separated pick up is "built", it does not produce a turret. Instead the pick up is destroyed. When collected they restore power but do not build the portal. When ejected the pick up is ejected away from the player in the direction that the projectile was moving when it struck the player. These projectiles have a period where they do not home on the player to make sure this actually inhibits the player. The expiration from being ignored works just like regular pick ups but is not visually represented.
Shooter projectiles deal reduced damage. Shooter projectiles remove one projectile from the player, but only if they player has at least one projectile collected. HUD responds with flashing the power component orange.
These new pick ups and shooter projectiles and now saved and loaded in phase end data.
Started work on flier spawner junk blast.
Documentation.