8 hours, tile data.
I want to be able to pass parameters to my spawn director, ex: spawn this next thing at least 2 tiles away from an object, but no more than 5 tiles away from a object. These are the first two parameters I want to get working. To calculate these distances for all the tiles on each spawn seems like a needless amount of math so I am creating a tile score that is edited each spawn but held onto in an array. The structure for the data is in, and I am most of the way there with scoring the whole thing, but it isn't finished, there are hang ups as we reach higher numbers. So no explanatory write up today, could all change tomorrow. Seems to be something to do with how I am finding adjacent tiles.
When the portal's performance produced data is overwritten with a continuity's data that data is loaded in accurately and in a hardened state as opposed to glow.