Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #191

8 hours, document day. Took a day off for mother's day, back to the grind. I may yet take a week off at some point in the near future. It has been a bit over 2 months since my last break right? I'm starting to feel a bit of fatigue because I'm putting hours into First Blood every night on top of all this. It's going places.

Documentation work. The design doc is a mess. It should be a road map for what still needs to be done but its very disorganized right now. I'll probably be working on it for some days and implementing small concepts from the doc into the game.

Changed enemy progress and health bars away from caring about if their parent is on screen. The parent being on screen more specifically meant having the object's root component on screen, this lead to some strangeness. They now are always rendered and move on and off the screen.

The spawn non-occupier function no longer causes tiles to be occupied.

Weighted the values of each types of unit on the threat tracker bar.

Added a damage falloff mechanic to the player's primary fire projectiles.

HUD sizing tweaks.

Project #14 Day #192

Project #14 Day #190