8 hours, run corruption HUD.
During run the corruption bar operates differently than in practice. It is composed of 3 overlapping bars that track the number of spent pick ups, the number of pick ups ready to be spent, and the number of pick ups required to commit a save. A 4th color is coming. This bar is accompanied by a corruption percent, and text to indicate if the phase is already saved, ready to be saved or how many pick ups are missing from being save ready.
This made some HUD elements redundant, they have been removed.
If the player dies after the first practice alt platform chat it does not replay.
Correcting HUD visibility for various spawn conditions.