8 hours, corruption bar clarity.
Removed bar color 4 and instead have made the corruption bar taller and divided it into two bars, one on top of the other to display need and ready. This conveys the relationship in a way that I'm more happy with. Added some labeling text and controlled visibility.
All bars that are expending or counting PUs now have their fill subdivided by ticks to show how many PUs are being referenced by the bar.
Fixes around the way the corruption bar constructs itself and pulls values.
HUD has been slightly rearranged and generally reduced in size.