8 hours, section report repaired.
Reconfigured the save process to fix the section report's text. Now setting aside a copy of save data before anything is tinkered with as a comparison point.
New tracking the highest number of PUs collected within a given run on section. This data is loaded and referenced by corruption and danger percents.
The player cannot die in the section 1 or section 2 save phases, previously it was a subsection of these phases which was mega whack.