8 hours, PU time impact.
Ensured that each PU missed is going to be costing the player 4 seconds, and only four seconds. I want the path to fast times to be getting the pick ups, but I want the punishments to be exact. To do so I have tweaked some of the save phase beats. Not perfect yet, but better.
Play menu function adjusted to keep data visible once hovered. Data displayed shifts as the section is changed.
The presentation of the data and corruption bar match their lack of importance during sec 0.
Organizing boards, making new notes.