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Project #14 Day #263

8 hours, corruption bar and walker pathing.

A significant amount of today was used to figure out some personal bugs and issues, as well as reaching out and applying.

Fixed the buffer sections on bars tracking the count of certain actors not being a uniform length.

The corruption bar is now only updated when data relevant to the display is altered.

Updated walker pathfind logic to raycast at it's target before performing pathfind calculations. If there is nothing in the way, the walker paths toward the object with simple move instead of doing the work of finding a path. Not perfect yet.

Made lurk motions snappier.

Small tweaks to tutorial script.

Project #14 Day #264

Project #14 Day #262