8 hours, classes.
A few more videos of the unreal tutorials. Making tons of notes on how to implement new knowledge. Seems like my next focus will be organizational, and then I'll try to rough out section 3 and 4 which will be much easier with this new tech.
Stacking the pick ups types up into a class structure. The pick ups bound for specific objects are now all descending out of a class structure, work has begun on the more interactive Pick ups. Any pick up bound for something has been replaced and removed, fake pu and pu fizzling have been removed due to not being used.
Cleaned up portal corruption process for whenever that gets re-implemented.