Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #276

8 hours, misc fixing. Destiny 2 raid is out today, I invested a good chunk of my time into watching that.

Did some work with the turret projectile. It no longer collides with its parent. It more accurately targets the player. It moves slower but has a minor homing acceleration toward the player. This does not get the turrets to the full function I want but they are consistent.

Flier spawner and walker spawner junk are considered to be threats until they stop moving.

Walker spawner junk body has blocking collision with the player once again, we’ll see if that becomes a problem.

Spawn flier wave now spawns the correct number of fliers.

Starting to tune section 2. Its currently too difficult and the difficulty is irregular.

Project #14 Day #277

Project #14 Day #275