8 hours, walker collision and flier spawners.
Got delta time involved on walker damage so that it is now consistant.
Walker seperation seems to be working as intended. Added a new smalled collision component to the walker for detecting walker overlaps.
Moved the instantiation point for projectiles closer to the camera to make close interactions more consistant.
New flier spawner behavior. Rotation of flier spawner is now handled in the child BPs and is based on the number of vulnerabilities currently active on a spawner. If a FS has two vulns it will attempt to align them perpendicular to the player so they are both hard targets, with one vuln the FS will rotate to face it away from the player entirely. The current rotation speed is 30 degrees a second which will force the player to come in close and out manuver single vuln flier spawners.
Also with all the changes to health regeneration I am changing the number of pick ups dropped by 2 vuln FS from 2 to 1. The lurk heal should be making up for this change, it will make book keeping easier, and it makes the player go all the way once they have closed the gap on the FS instead of rewarding them for only taking a half step.
Fixed walker target selection.
Taking steps forward on local perforce server.
Starting to learn C++ syntax.