8 hours, c++ continued.
Mostly crashing unreal. I got my first bit of c++ code to run when called in blue print, so that’s a nice step. But nothing useful is up and running.
Got most of the hex grid management code written in c++ now, but getting it into UE is turning out to be another thing.
Updated a ton of software on accident, guess I’ll figure out whats good with UE 4.20 in the coming days? Assuming my project ports nicely?
Got a raspberrypi in, I’ll get to setting up that perforce server in coming week? Probably?