8 hours, run checkpoint loads.
The run checkpoint system has been expanded to allow the player access to any checkpoint made during the run, not the most recent. Menus and functions have been updated to allow the player to interact with the array of possible load states.
Also in the process of removing some calls for data that doesn’t make sense in the new simulation mode, for example getting section time since the phases can be played out of sequence.
Doing the loading of phase saves first because it’s simpler, then I’ll write the new saves.