8 hours, bug hunting.
Clearing out everything that has been replaced. The game mode is starting to become more and more hollow in preparation for it’s removal and replacement with the c++ object, Game Coordinator.
Chasing down some brand new crash bugs. I think that some of the things that used to be done in the game mode have been lost momentarily, so it’s causing some issues. For example at phase advance the floor is not cleared of non-threat objects (unbuilt turrets, etc) that I think causing some issues. I’ll have to look into that tomorrow.