7 hours, debugging.
I’ve got it back up and running after hours of debugging, there was an issue with when a track was being checked for timers. I’ve fixed it by running the check in tick when a value that was supposed to update frequently enough to avoid this was being checked. This needs to be optimized.
I’m really digging through this system, building out it’s ability to figure out when it should and shouldn’t be attempting spawns based off of the dummy phases and what not.
The optimization and improved clarity work will continue next week, then menus, then build goes up.