7 hours, phase visualization.
Working on a background piece for the play menu that will visualize what is enabled and what the combination of phases will look like.
At the moment I have modified a version of mini-map to highlight layers with different colors to show what sections of the map are used by active sections. Next I will be pulling spawn data from the variable holder and rendering that on the mini-map. The technical how this will be done seems like it should be straight forward, but the most useful implementation is not clear to me yet. I will need to experiment. This will be my project for the next several days! Moving on!