7 hours, Phase visualization.
Today we moved it from meat space onto a material and onto the play menu, this will be easier to control. Also finished the last of the spawn tokens. In the middle of trying to let the player adjust the play menu’s position in the view port, spin it and let them zoom in and out probably (the zoom should be something a little more complicated, I want to move the camera on a curve and I don’t really know how to do that yet).