5 hours, play menu.
Mostly working on the play menu, getting it to react to the circumstances at the start of the game. We now funnel players into running for section 1 on their first boot, and then we unlock sections for manipulation as intended. Current concern is that I am only masking data visibility on the menus and that it will get brought into the gameplay when we play the tracks. Need to investigate that on monday, and make sure that the player is not assembling tracks containing data from sections that they have no acquired.
Hours missing today are being spent on job materials now that I have found occupational support! Very excited!