7 hours, pyromania.
In order to ensure that the player is rewarded for charging their alt fire I have implemented a burn that will kill structures effected by the beam eventually, just not in one shot like the boosted beam.
Forgot to add it to turrets… just realized. Tomorrow.
To get this working I have reworked the way that Flier Spawners handle damage.
Lurkers now drop their power, not their dead versions. Lurkers and walkers do not drop power if they die touching the player. This was making their interference trivial to an overdone extent.
Launch laser does not deal damage to buildings any longer.
CM at start of day.
Design doc work and a lot of clearing the mind. Gotta get my mind right.