7 hours, blender.
Well I’m gonna learn some basics in blender so I can make a cool hand for the player’s alt fire, and also maybe I’ll be able to make these hex tiles stop throwing errors when I cook, that would be so exciting.
Right now I have a set of rectangle meshes that make a basic hand that is hooked up to set of bones. When we come back I’m gonna learn how to make animations, and then I’m gonna look at if it’s too hard to make it look like a single mesh and how all that works, because it’s honestly fine if you can see the blocks and how it doesn’t form together correctly, it’s a digital hand in fiction, the tech is a tech not an 3d artist.
CM woven throughout, but because I was mostly watching tutorials and monkeying around it wasn’t too disruptive.