Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #437

6 hours, energy system rework.

Reworked the energy system. Dropped passive drain. When the player maxes their bar they lock in their max power while a passive drain runs and bar spending actions stop spending bar. More work on this to come.

Some buffs to movement by allowing a right click used to jump to refund it’s energy cost. Jumping is now faster than running.

All these things need some more work, but I think that this is shifting toward a more obvious and understandable direction. These systems are not presenting themselves well, and I don’t think just visuals will get us to making them understandable, they don’t do enough. I dunno, I’m working it out.

More documentation work.

CM and freaking out about apps and E3.

Project #14 Day #438

Project #14 Day #436