6 hours, energy system rework.
Reworked the energy system. Dropped passive drain. When the player maxes their bar they lock in their max power while a passive drain runs and bar spending actions stop spending bar. More work on this to come.
Some buffs to movement by allowing a right click used to jump to refund it’s energy cost. Jumping is now faster than running.
All these things need some more work, but I think that this is shifting toward a more obvious and understandable direction. These systems are not presenting themselves well, and I don’t think just visuals will get us to making them understandable, they don’t do enough. I dunno, I’m working it out.
More documentation work.
CM and freaking out about apps and E3.