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Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #466

6 hours, spawn director c++.

We have forward movement. The conversion to the c++ occupier interface was a success and we can now get the classes to spawn and occupy correctly.

The new problem is that I have all these data structures and I need to sort out if I want to make them break apart into each other or if I want to get them all using a single one and do the work of extracting specific information carefully every time and putting it back together for transport. It’s been frustrating, but I know exactly what is going wrong where at the end of this day and we’ll hit it hard tomorrow.

Project #14 Day #467

Project #14 Day #465