Blog:
Where I track my Progress and logged hours.

Archive:
Where you can obtain my completed projects and steal my rules for First Blood.

Project #14 Day #456

8 hours, slide and jump redirect.

Some final movement tune ups for this pass. You can shift left and right during a slide, and doing so shifts the core slide direction toward the shift as well. I think it feels quite nice.

I have embraced the vertical launch method for walker spawners and the player. It’s simple and clean. Did a number of things to get warp working right with this.

Added some smoothing out to the players jump direction change during the redirect period. It makes the redirect less obvious.

Added a super state screen effect. It’s bad but it exists!

Project #14 Day #457

Project #14 Day #455