5 hours, interface management.
Did some more shifting of VS interfaces to C++. Tinkering with getting some of the work being done on the game mode involving stages and phases into the spawn manager but it’s a bit harder than expected because it’s all got some weird connections to specific events that have hard coded changes occurring, it’s all just bad. Did some reaching out. Just kinda had a bad day on the code front.
I need to take a step back and set out a new goal set for getting this whole thing converted, because right now all the spawning works, and that was a last set of goals. Last couple days I’ve been wandering around clueless and bummed out. I need to re-establish myself and some goals to check off so that I can feel good about myself again.