8 hours, HUD and charge.
First day I’ve had in a while where I’ve got to play with mechanics. I think I want to get things tightened up a little bit for the next build, a lot of things feel pretty loose.
More menu work, more polish on how alt fire charge is managed and displayed. But also some play testing and pinning down some long standing bugs. These didn’t all get fixed today, but they are now top of list. I’ll be working on them this week.
Took today easy really, it’s a holiday after all.