Attended Indiecade today instead of working. So many people. By no means uncomfortably crowded, but I quickly reached my threshold for being around crowds. Attended lectures mostly. Kinda like being back a college for a day, but all my classes are on the same day, I didn't look at rate my professor and that are all intro level. Whatever, I learned some stuff, strange experience though and not every speaker is a banger, enough were though. Touched some games, but that setting is pretty bad for playing games.
Tried PlayStation VR, first time trying any type of VR. There's certainly nothing like it. The game I played was nothing special, a first person puzzle games with a point and teleport movement system. A little rough around the edges, seemed picky about the places you crossed certain thresholds from, the image wobbled once which was unpleasant. But you do get lost a bit in it all, its a great novelty to be able to pick things up. It was particularly strange wearing sandals, playing a game set on a pleasant grassy island on a real physical shaggy carpet. Realized multiple times that my feet aren't touching grass. Also strange not having a body in VR, looking down and seeing nothing is one thing when you're looking at a screen and entirely another when its on your face. Headset sets up fast and sturdily, certainly impressed with that, great feeling thing. You have the screen door effect for maybe the first 90 seconds, then its gone cause you aren't focusing on it. I can't image how the hell you get this thing set up solo though. Having an invisible woman float controllers to where I guess my hands are is unpleasant. I guess that's what the wrist straps are for? What a strange product. The experience has definitely given me great context for how people are talking about VR, but it hasn't sold me on this first generation at all. It's unique though, I dunno where it will go, but it has places to go.