Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #8 Day #20

8 hours, cleaning up, slowly. Trying to get the gameplay right before I move away from it. I'm rewriting a good number of systems as things wrap up since I now have a better idea of the functionality I need. I should have a play period built into this cycle where I get familiar with the game before I jump in.

Adjusted play field instantiation workings to accommodate diversity in field dimensions. This allowed me to fix nothing stopping the player from going out of bounds in map 1. Redoing how the player's character checks to see if it should instantiate projectiles because it was detecting the small gaps in tiles and refusing to instantiate. Still need figure out how to stop projectiles from being launched outside from the edges in the new system. Particles now stay in bounds better with their instantiation moved inward slightly. Fixed fast projectile pick ups spawning without delay when there should be one. Fast projectiles spawn particles on their own color on collision. Player bumping into walls no longer effects players projectile trajectory. Completed visual change indication, which was left half done without a note about it. Projectiles no longer have a percentage change to travel through impassable terrain without being destroyed. Somehow the cost of this fix was losing the character knowing when not to instantiate projectile?

Project #8 Day #21

Project #8 Day #19