Blog:
Where I track my Progress and logged hours.

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Where you can obtain my completed projects and steal my rules for First Blood.

Project #8 Day #22

3 hours, must not get sick. Dollar town today.

My head isn't on straight, my nose is running, I had to serve people boba, this day was never going to be great. Not a lot done in a not alot of time today, BUT! I have an outline of the things that must be done in these last days to complete the game loop. I have gotten caught in the details lately and its time to finish the damn game and come back to them afterwards.

What did get done today: Invisible tiles no longer have tile color change effects when they change color. Teleportation takes place when the player's center leaves the tiles instead of when the whole collider leaves. Invisible tiles no longer appear for one frame. Teleportation arrival location makes sense now. Invisible tiles use a third array to be assigned clone friends. Invisible tiles copy the color and layer of them friend, allowing the player to unblock a teleporter without shooting through it. Mashed my head into shaders for a hot second, that seems real weird, not learning those this project. Instead of making a cool particle effect for end of game particles, I have stand in particles that took so long to make I rethought the project priorities. I DON"T WANNA GET SIIIIIICK.

Project #8 Day #23

Project #8 Day #21