8 hours cruising along. Trail renderer is a real doofus.
When pressing against impassable terrain the player no longer overflows into the gap between tiles. Increased the collider size on all tiles to come flush against the the image of those next to it. Internal ammo display rotates at the correct speed of 40 degrees per second when the player is idling. Inner projectiles are 50% size when regenerating now. Projectiles destroy other projectiles on collision, should be able to parry(? hard to test right now), destroy enemy players and convert tiles to the correct color. Corrected player speed. Tiles split to reveal their new color ( timing is either perfect or very close). Players do a better job at assigning themselves properties on start. Same for projectiles, they glace at the player. Players are now restricted to movement on their respective colors.